Rescue Mission

Purpose

To explain how to create a mission in which the player has to get to a specific point to “rescue” a hostage or to defuse a bomb.

Applicability

This article is applicable to Game Designers using the D5.1+ code. We expect all types of missions in all games.

Video:


 

Notes:

– Don’t use copyrighted items for the bombs or for the hostage. The bomb used as an example in the video is copyrighted, so use a different one that fits with the game’s theme.
– For placing a person instead of a bomb, use the prefab named “rescue person”, located in the Assets/_AAPrefabs folder

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