Updating to C16.2.2 Using Enemy Exporter

Rename the Exported Data Folder

Your game relies on the data in the “Assets/! Enemy Exporter Data !” folder, but you can’t leave it named like that, or you won’t be able to export from this project when it is time to update to “C37 now with added awesomeness”.

Therefore, rename the folder. Your hair is too valuable to lose!

level6_unity_-_fps-c11_0_0_-_android__opengl_4_1__and_screen_shot_2016-10-07_at_4_37_51_pm_png

I renamed it to “! Data for Assassin’s Freed”

I’ll refer to it as ‘your import folder’ from here on.

Save it to Version Control

You’ve done some great work. Save it – ’cause, hair loss!

gamecompany_ccoderepos

You may optionally ‘Publish’ and ‘Sync’. (You will need to do that later).

Leave a Reply

Your email address will not be published. Required fields are marked *