Updating to C16.2.2 Using Enemy Exporter

Set the Game Company

Choose Tools -> Edit Game Studio … from the menu, and set the game studio for this game. (This game belongs to Game Studio E).

tools_and_menubar

Show Proper Ads In Pause Menu

Save your project to version control before and after performing this step, please.

Download the ad menu package for the game studio this game belongs to, and import it into your project.

Set Up Ads

Linking The Game In Unity Services

Sign In

Go to Window -> Services.

window

Sign in to the game company that the game belongs to. Although there are game companies with names going up to N or so, you only ever sign in with companies A, B, C, or E.

Open up this spreadsheet and find your game. Assassin’s Freed belongs to Survival Game Studio. We will need to sign in using Game Company E.

ad_networks_master_file_-_google_sheets

We hit the “Sign In…” button that appeared on the services screen, or, from the top of the screen, use the ‘Account’ button to sign out and sign in to the right company.

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Link The Project To The Right Game in Unity Services

This is what you should see when you bring up the services Window:

menu_unity_-_fps-c11_0_0_-_android__opengl_4_1__and_edit_post__game_company_training_-_wordpress

This is what an unlinked project looks like. (If you see something different, skip ahead to the ‘Linking Troubleshooting Step’).

WARNING: This screen makes it super easy to do the wrong thing.

It looks obvious that you should select your organization. Do not do that! (It should only be used by someone creating a brand-new game!)

Instead, click on the ‘I already have a Unity Project ID’ button.

menu_unity_-_fps-c11_0_0_-_android__opengl_4_1__and_edit_post__game_company_training_-_wordpress

Next, you’ll have to decide what the name of the game company is.

Is it:

  • gamecompanye, or
  • Survival Games Studio ?

Go to the spreadsheet again, and use the one that matches the value in the ‘Organization’ column for your game.

ad_networks_master_file_-_google_sheets_and_menu_unity_-_fps-c11_0_0_-_android__opengl_4_1__and_untitled_-_assassins_freed_united_games_c10_1_bvc_7_-_android

Finally, choose your game from the list, and then hit the ‘Link’ button.

menu_unity_-_fps-c11_0_0_-_android__opengl_4_1__and_edit_post__game_company_training_-_wordpress

Troubleshooting Wrong Links

Skip this step if you didn’t have any problems with the last step. Continue with this step if you saw something different while linking the project.

Game Is Linked To The Wrong Project

Go to Window -> Services, and click on the ‘Settings’ button. If you see that the game is already linked to a project, click on ‘Unlink Project’. Now return to the previous instruction 🙂

unlink_the_project

Game Asks You To Refresh Link Or Create New Link

Go to Window -> Services, and click on the ‘Settings’ button. If  you see a screen that says something like “Please refresh the link or create a new link”, hit the “New Link” button and go on with the previous step.

Get The API Key Right In Heyzap

Log in to Heyzap.com.

log_in_to_heyzap

Bring up your game. (You’ll likely need to type part of the name in the ‘search for all apps’ box and then select it).

heyzap_-_select_game

Choose the ‘mediation settings’ 🙂heyzapmeditation

choose_mediation_settings

Scroll down to the “Unity Ads” section in Heyzap mediation.

From the spreadsheet, make sure that the Game ID matches the App ID, and make sure that the API key matches top API key — the one that says, “API Key — Correct For Heyzap Mediation”). If they don’t match, update them in Heyzap mediation.

copying_game_id_and_unity_ads

Set up the rest of Heyzap Mediation

Now that Unity Services is set up, and we’ve got the right API key for reporting on unity ads, follow the steps for setting up things for Heyzap mediation. You will not need to use Beyond Compare and copy files!

Soomla Settings

 

You need to set the Soomla key to match the one in column D of this spreadsheet.

Get The Latest Icon

Download the icon listed in column K of this spreadsheet.

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