ART – Creating a level

FOR CREATING A NEW LEVEL

*Textures and asset templates are already created in Voxel Engine plug-in inside Unity* (If you need to change this plug-in or anything related talk with programming team)

  1. Create the level with Magica Voxel (software).
    • *Base ground should be at least 25 blocks high.
    • *All levels cannot be higher than 40 blocks.
    • Use the palette of materials (already created before)
  2. After finishing the level, export it as a Qubicle file (.qb).
  3. Open the level with Qubicle Voxel Editor (Steam software) and verify the match of colors.
  4. Select all the level and export it as schematic file (.schematic).
  5. Open the level with MCEdit and verify textures.
  6. Select all level (Ctrl + A) and re-export it as schematic again.
  7. Drag and drop the file inside of Unity (Assets/Levels/Level X)
  8. Load the level dropping it in the “Map To Load” box inside the Simulation Controller component.

-For editing textures:

  1. Open the file “MasterPalette.png” in (Assets/MasterPalette/Materials) with Photoshop or any other graphic editor.

-For editing/adding a new block type:

  1. In (Asets/MasterPalette/Blocks/The type desired) Right click > Create > BlockSet and choose the type of block desired.
  2. Select the block of texture desired for each view of the new block.
  3. Scroll down and write in the Element box the correct Minecraft block ID and sub ID.
  4. Choose the correct subtype block.
  5. Select the corresponding Blockset in (Asset/MasterPalette/Blocksets) and drag and drop inside of it the new BlockSet created.

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