Purpose
Explains things you need to know specific to the ‘Kill All Enemies of Type’ mission.
Applicability
This article is applicable to Game Designers using the D5.1+ code. We expect every game to have some ‘kill all enemies of type’ missions.
Written Explanation
In a “Kill All of Type” mission, the player has to kill all the enemies of a specific type.
The types are:
– Melee (someone who fights hand-to-hand or with a sword)
– Bow (someone who uses a bow and arrow)
– Ranged (someone who fights using a gun)
– Magic (someone who fights using magic)
I hope it goes without saying that there should be multiple types of enemies in the level. Regular enemies will show up in yellow on the radar, but the special, target enemies to kill will show up in red.
A completed ‘Kill All Of Type’ mission might look like this (although the time and HP goals need to be set).
In “Enemies Type”, you set the type of enemies to kill. Be sure to choose a matching “Mission Description”.


